Drift the pond. Let your ripples deliver the leaves.
SWELL is a calm pond game built on indirect-control physics. You are a bioluminescent fish gliding under the surface. Drag to swim; each stroke leaves expanding ripples behind your path. The ripples push floating leaves radially outward, away from where you swam. To push a leaf right, swim past its LEFT side. Guide gold leaves into the amber harbor before they wither. Each gold leaf has twenty seconds before it turns red. Touching a withered leaf or delivering one to the harbor costs a life. Lily pads are solid obstacles that bounce you back without taking lives. Three lives, endless depth. Every twelve deliveries advance the depth: faster spawns, plus one more lily pad up to a cap of six. Consecutive deliveries within five seconds build a combo multiplier up to four times. Single file, no install. Mobile, tablet, and desktop. English and Turkish, persistent best score.
Drag anywhere to swim. Your bioluminescent fish glides under the surface and concentric ripples expand outward from your swim path. Ripples push leaves away from your path. To push a leaf right, swim past its LEFT side. The ripple center stays on your path; the leaf drifts outward. It feels inverted at first; two or three tries and it clicks. Guide gold leaves into the amber harbor. The harbor sits on the right in landscape, near the top in portrait. Each gold leaf has twenty seconds before it withers to red. Touching a withered leaf or delivering it to the harbor costs one of your three lives. Lily pads are obstacles. They bounce you back but do not take lives. Consecutive deliveries within five seconds build a combo multiplier up to four times.
No comments yet. Be the first.